//loop construct. Auto adapts for land/air/naval
//enter x, y .... exit x, y ..... delay in turns..... which side can use 0=all, 1=axis, 2=allies
104,0,201,2,2,2
106,0,224,3,2,2
201,0,104,4,2,2
203,0,224,3,1,2
225,0,104,0,2,2
227,0,201,2,1,2
